![]() The biggest problem I have is the unfortunate things surrounding the DLC. The content on offer here is pretty great and seems to offer new and interesting features along with some chuckle worthy scenarios, pun, and animations. It’s a very difficult and interesting challenge that will offer something unique to even the best players. While I have gotten the first star at least on all three maps, I still can’t quite get this one to anything resembling stability. If students aren’t happy or passing their classes, they won’t pay their tuition which means less money to get new students and build facilities. Unlike the previous two maps, meteorites will bring sicknesses along with fat cash so you need to spend quite a lot of money on Pastoral Support and Medical Offices. Having taken their studies off-world, students will begin to crave the creature comforts of planet life such as decor, plants, and of course heat – it’s hard to study in only 2.7 Kelvin after all. This doesn’t sound too bad on its own, but becomes a very difficult balancing act when combined with the next rub: student wellbeing. Each one costs a hefty sum and can carry about 10 students to your campus. First, your capacity of total students is limited by how many space shuttles you own. This is by far the hardest stage of the DLC for a number of unique reasons. The two new courses here are Cheese-Moongery where students learn Creamation (these puns are SO GOOD) and Humanities for, shall we say foreign, students to learn Earth’s ways. ![]() Here, you’ll take Two Point County’s education where it’s never been before… outside of the county… oh and space. It’s a good compliment that keeps managing campuses feel fresh and stops you from burning out on the stress inherent in management sims.įinally, we have Cheesy Heap: Delta-Rye, a massive space rock made of cheese. To keep things a bit challenging, you do still need to complete objectives to unlock new plots, but I found this to be the easiest and most freeform map of the trio. Unlike Universe City, the cash is constantly flowing in Cape Shrapnull – so much so that one of the star objectives is spending increasingly ludicrous amounts of money. It’s cool to see a new use for an existing room type, but of course you’re introduced to two new ones here in the form of Comand Rooms, where students take a seat in the captain’s chair for simulated space flight, and Battle Spaces, for pupils to study the not-bat’leth. ![]() You do this by holding events like Space Battles and sci-fi conventions in the Student Union room. This stage focuses on forcing Param- I mean a nebulous media company to green light a reboot of Captain Cushion’s science fiction show. Next up is Cape Shrapnull, where you’ll “prepare for contact with aliens” by training students in the Space Knight arts of combat and fostering the Next Generation of captains who will boldly go. Revitalizing a space program doesn’t come cheap, but it provides some stressful fun and hilarious animations. You’ll need to have janitors trained in meteor mining to grab the goodies within though, so you may find that the student to staff ratio is a bit in the staff’s favor. To aid you in financing this venture, meteors containing valuable resources will regularly fall from the sky. Of course there are a few plots you can just buy, but you’ll need to run a tight ship to build the biggest, most profitable facility you can. You may find the space you have to work with initially here to be very cramped, but to unlock most plots for purchase you need to fulfill certain requirements such as training staff members, having a certain number of students, or generating research points. You’ll have students practicing in anti-gravity chambers (literally just a big fishbowl) and building rockets to send into the stratosphere. ![]() Here, you’ll become acquainted with two of the new courses your campus can offer, Astrology and Cosmic Expansion, as well as your helper for the DLC, Captain Cushion (a Captain Kirk ripoff). It’s a very interesting and fun dynamic, though you definitely need to know you can take out loans to get you out of a few tight spots. This essentially means you’ll be running the university at a deficit the entire time and recoup your costs with commercial research tasks. The first DLC level is Universe City, where you essentially run a space academy as a front for funding actual space exploration missions for profit.
0 Comments
Leave a Reply. |